波导指向背光的超多视角虚拟现实近眼显示
本期导读
SMV近眼显示中,时序孔径和时序背光是可以获得优良3D显示效果的两种主流方案。前者通过近眼孔径约束入射光的传播方向和发散角,但近眼孔径的小尺寸特性导致视角受限;后者以时序背光源的像(虚孔径)作为视点,可以克服小视角问题,但点光源出射背光扩展所需空间较大,导致光机结构厚度增加。
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Dongdong Teng, Chengliang Lai, Qiang Song, Xin Yang, and Lilin Liu, "Super multi-view near-eye virtual reality with directional backlights from wave-guides," Opt. Express 31, 1721-1736 (2023)
原文始发于微信公众号(IntelligentOptics):显示专题 | 波导指向背光的超多视图虚拟现实近眼显示 (OPTICA OE)
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